OpenToonz Basics

ayebrows:

wannabeanimator:

OpenToonz Download

I decided to jump into the program and figure it out. So, here’s a super quick and dirty guide to all the basic info you might need.

Toolbar / Brushes

The toolbar is automatically hidden. You can get it with Windows > Other Windows > Toolbar

It will open as a pop-up and you can drag it and snap it into place.

Timeline

The timeline is a little different from Flash/Toonboom Harmony in that it reads more like a x-sheet. Layers (”Columns”) go from left to right and Frames go top to bottom.

Right-clicking on a frame will give you options to put the frame on 2′s, etc. (the “step” option).

Onion Skin

This was one of the more confusing ones. You can get to it with Customize > Preferences > Onion Skin

Be sure to check the box next to “Onion Skin ON”.

Getting onion skin to work in the timeline is a little weird at times. Like in Flash and Harmony, there are markers you can drag to expand the onion skin. If you aren’t seeing your previous drawing, try putting your frame on 2′s.

Viewing Your Work

To play your animation you’re going to need to open a new window by going to Windows > ComboViewer

It has play, loop, etc.

Anyway I hope that helps! Basically just play around with it.

OpenToonz basics, everybody.

This is super helpful.

northhelps:

A Guide to PTSD: Soldiers

Posttraumatic Stress Disorder (PTSD): one of the causes is military combat or combat exposure, which naturally, happens to soldiers, both men and women. In this guide, we will be exploring how soldiers, people who face the most stressful situations on a routine basis, will be affected with PTSD.

Disclaimer: I am not an expert in PTSD, and the diagnosis of mental disorders (MD) like these has been widely debated and updated by practitioners, experts and even people with the disorders themselves. All information has been found on the internet and credible sources are located at the bottom.

The guide on PTSD in general is here.

Read More

Calculating dates and times in the Imperial dating system

yahuaa:

anononiagent:

So most 40k fans should be familiar with the shorthand format of the standard date system used by the Imperium of Man, in which the current year would be expressed as 015.M3, indicating that it is the fifteenth year of the third millennium. However, sometimes in various 40k material we see the very same format being used, except with four more digits. This is actually the full version of the Imperial date system, which is significantly more complex than the more commonly encountered shorthand form, as in addition to stating the year, it also tells the day within the given year, the time of day, and even how accurate of an estimation the calculation is to the true date (since interstellar distances and Warp dickery make it understandably difficult to accurately determine correct dates). So, to demonstrate how the full system works, let’s calculate the current date and time (roughly 11:00 AM on April 26, 2015) using the Imperial date system.

The first number in the date is called the checksum. The checksum doesn’t actually indicate any sort of time, but instead tells us how close the stated date is to the “true” time on Terra. Each number from 0 to 9 has a different meaning, which are as follows:

  • 0 – The event occurred on Terra itself, and thus the calculated date should in theory be perfectly accurate.
  • 1 – The event did not occur on Terra, but still took place within the Sol system.
  • 2 – The event occurred outside the Sol system, but someone present at the event was in direct psychic contact with Terra.
  • 3 – A person or organization present at the event did not have direct psychic contact with Terra, but was in direct psychic contact with someone else who did.
  • 4 – Like 3, but with an additional degree of separation.
  • 5 – Like 4, but with an additional degree of separation.
  • 6 – Like 5, but with an additional degree of separation.
  • 7 – The event in question almost certainly occurred within 10 years of the given date.
  • 8 – The event in question almost certainly occurred within 20 years of the given date.
  • 9 – This digit is reserved for circumstances in which it is virtually impossible to calculate an accurate date, such as for an event that occurred inside the Warp.

Obviously, the checksum for our date will be 0, as we are calculating this date on Terra itself.

The next three numbers are the year fraction. Now, since the Imperium of Man loves making things needlessly complex, this number is out of 1000 rather than 365. This means that the year fraction is calculated using the following formula:

((Julian day

× 24) + # of hours into the day)

× Makr Constant

Our specific equation will look like this:

((116

× 24) + 11) ×

0.11407955263862231501532129004257

This comes out to be 318.852349625. Rounding down to a whole number, we get 318 (you always round down). Note that no matter what, the Makr Constant is always 0.11407955263862231501532129004257, as it is, of course, a constant exactly as the name suggests.

As for the year, it is expressed in the same manner as stated in the first paragraph of this post: being the 15th year of the 3rd millennium, the current year is expressed as 015.M3.

Finally, we combine the checksum, year fraction, and year number together, in that order. This results in 0318015.M3, telling us that the current date on Terra is the 318th thousandth of the 15th year of the 3rd millennium.

Rather nifty ^^